HE on everything at the start for two minutes, from the team, will hammer down the red AA defenses. ![]() Carry on with HE until the DD is sunk or two minutes have passed. If your opponents have a CV and more than one DD, load HE at the start of the match. To get maximum benefit you might have to adjust your aim for thinner or thinner armour- depending on what round is loaded or what ship you're aiming at. Regardless of what you choose to start with, I also think it's better in almost every instance to fire the rounds that are loaded at targets that appear instead of loading the appropriate round- single click the other round first so it's "prepped" to be begin loading instantly after you fire the current rounds. ![]() Even if I'm eventually going to swap to AP as the situation unfolds and situational awareness increases- starting with an initial HE volley may inspire a premature damage con that my cruisers and DDs can quickly take advantage of as I reload the next round that is needed.Ģ) If you do end up supporting a DD that ends up spotting another DD, you're preloaded with some rounds that will be more beneficial to your friendly DD- again increasing the potential of damaging modules on the opposing DD and giving your friendly little buddy the upper hand. HE is not a bad option to start for a couple of reasons- just in my own perspective and many may disagree.ġ) First thing that is going to be detected is probably going to be battleships or supercruisers at 20 some kilometers.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |